How to Upload Vrchat Avatars Without Polygon Limit
VRChat on Quest: Avatar Operation Woes
Or, "Why Is Everyone Grayness Robots?"
If yous utilize VRChat on the Oculus Quest, you accept probably seen your fair share of the "grayness robots" — the generic placeholder avatar that VRChat uses in place of a user's avatar in various cases. You've probably also noticed that there are a lot of them.
Why am I seeing a gray robot?
There are two main reasons you'll see these placeholder "grayness robot" avatars: Very Poor performance rank avatars, and avatars without a Quest asset available.
When an avatar is ranked "Very Poor" on VRChat for Quest, information technology is hidden by default. It volition testify equally a grayness robot with the text "Perf Blocked" on the chest, and you can't come across it until you click "Evidence Avatar" on each user you find wearing ane. We practice this to foreclose functioning problems on the Quest.
In addition, you lot'll run into more gray robots when you observe someone using an avatar without a Quest version. These robots will show up with the thumbnail image of the avatar on their breast. Clicking "Show Avatar" on them won't do anything. Think of information technology similar trying to put a Blu-Ray disc into a DVD player — the player has no thought what the data is.
Okay, but why are there so many grey robots?
The chief reason for placeholder avatars on Quest is the "Perf Blocked" reason. The vast majority of avatars used on the Quest version of VRChat are ranked every bit Very Poor, and therefore are hidden by default. Out of the Very Poor avatars on Quest, nigh of them exceed the limits past 10x or more. This indicates that many Quest avatar authors are not making whatever attempts to optimize at all, and are instead uploading avatars intended for PC usage.
In that location's a few reasons for this. Making a "Skillful" or "First-class" avatar on Quest is difficult. The limits are quite stringent. We demand to arrive easier to make avatars that fit within the limits — or re-evaluate the limits themselves.
Our goal is to accept equally many avatars showing equally possible. All the same, if nosotros evidence many of these Very Poor ranked avatars at the same time, FPS drops, organisation memory fills upwards, and your functioning tanks. In the worst cases, VRChat volition send y'all dorsum to your Home or just crash outright.
The secondary reason behind "gray robots" is when an avatar hasn't been uploaded for Quest. This is a harder trouble to solve.
Since substantially 100% of the content on VRChat is user-created, we're going to be taking some steps to mitigate both major causes of the "greyness robot trouble".
How is VRChat going to address Very Poor avatars on Quest?
Let's get-go with the "Perf Blocked" greyness robots. There'southward a few pathways, but we're starting out deadening. Here's our plan.
First, since the hardware landscape has changed a bit (and after some extensive benchmarking), we will be increasing the limits for the Very Poor, Poor, Medium, Good, and Excellent Performance Ranks . This will brand it easier to create avatars that fall within the limits, and hopefully encourage authors to create optimized avatars. Initially we will be increasing the limit on polygon count for Oculus Quest specifically.
This is an judge doubling (plus a scrap more) of the previous limits for polygon count. We have some additional ideas for the Performance Rank system that may allow united states to be more specific with where nosotros're applying pressure. If/when we determine to modify or implement other limits, we'll let you know. These changes will be coming out in our next release, which is currently in Open Beta.
To exist clear, the above changes exercise non bear upon VRChat on PC.
Additionally, we will exist taking some preventative measures to assistance "shut the tap" of Very Poor avatars. Most of these avatars come from avatar worlds, so we will:
- Find the most popular avatar worlds with Quest avatar pedestals that are more often than not (or all) ranked as Very Poor.
- Contact the authors of these worlds and request that they either optimize the models they accept uploaded, or to remove them.
- If no action is taken, the worlds will exist removed from search.
We have farther actions planned, but for the moment, we would like to enact these changes and see how the community adapts. Our hope is that the loosened limits along with the pressure to meliorate avatar performance will aid reduce the "greyness robot" problem, as well equally better operation overall.
We volition brainstorm this process effectually the same time our next release goes out.
Alright, but what about PC-merely avatars? They're robots too.
Avatars that only accept PC avails appear equally a gray robot on Quest. We plan on addressing this with the Avatar Fallback system.
With Avatar Fallbacks, yous will accept the ability to cull an avatar to serve equally your Fallback. If someone from another platform is looking at your avatar, but your avatar lacks an asset package for the platform they're on, you will instead look like your Fallback.
You volition be able to choose from a listing of our default avatars as your Fallback. In improver, y'all can upload an avatar yourself to human activity as your Fallback avatar, only it must accept a Performance Rank of Good or better and it must be marked as a fallback during upload. (That does mean you lot'll demand to reupload to use it). This fallback will be the aforementioned no affair what avatar you're currently wearing.
Equally an example, if yous are wearing a PC-merely avatar while speaking to your friend who is on the Oculus Quest, they will currently see yous every bit a "gray robot". With the Fallback arrangement, you will instead be able to choose how you appear to your friend while wearing whatsoever PC avatar that doesn't have a Quest version! You lot can fifty-fifty choose one of your ain avatars as your Fallback, as long as information technology meets the requirements given higher up and has been tagged appropriately during upload.
Avatar Fallback is a brand-new feature! Y'all tin read more about in our documentation. It'll be coming out in our side by side release, which is currently in Open Beta.
We're making these changes to assistance solve (or at to the lowest degree mitigate) some of the more difficult issues for our Oculus Quest community — "everyone'due south a gray robot", and "wow, where'd my frames become subsequently i clicked 'show avatar' on that wolfboy?"
Nosotros deliberated quite a long time on how to address these issues! Nosotros decided on an approach that would both allow easier creation of avatars on the Quest platform, while also applying pressure to create performant avatars. We want to avoid hard limits on functioning ranks on VRChat for Quest, just it may be an eventuality.
Going forward, we will proceed to implement both technical and policy changes for VRChat on the Oculus Quest / Quest 2 to avoid the same "grayness robot" and performance issues. In improver, nosotros're continuing our ongoing functioning work for VRChat on Quest and PC.
We believe these changes will do good the VRChat community as a whole, and will make information technology easier to brand a performant Quest avatar!
Source: https://medium.com/vrchat/vrchat-on-quest-avatar-performance-woes-1a3cc228a442
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